Mememememe.
Dec. 18th, 2007 06:59 pmA more substantial entry later, I'm sure, but:
I Am A: Chaotic Good Human Ranger/Wizard (2nd/1st Level)
Ability Scores:
Strength-13
Dexterity-14
Constitution-14
Intelligence-18
Wisdom-18
Charisma-14
Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
I know very little about some of the people on my friends list. Some people I know relatively well. (Some I know too well. Paige.) I read your journals, or we have something else in common and we chat occasionally. Some of you I hardly know at all. Perhaps you lurk, for whatever reason. But you friended me and I thank you for your interest in my words.
But here's a thought: why not take this opportunity to tell me a little something about yourself. Any old thing at all. Just so the next time I see your name I can say: "Ah, there's so and so...they listen in rapture to the love-music of she-turnips."
I'd love it if every single person who friended me would do this. Yes, even you people who I know really well. Then post this in your own journal and see what gems of knowledge appear.
Tell! Tell!
I Am A: Chaotic Good Human Ranger/Wizard (2nd/1st Level)
Ability Scores:
Strength-13
Dexterity-14
Constitution-14
Intelligence-18
Wisdom-18
Charisma-14
Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
I know very little about some of the people on my friends list. Some people I know relatively well. (Some I know too well. Paige.) I read your journals, or we have something else in common and we chat occasionally. Some of you I hardly know at all. Perhaps you lurk, for whatever reason. But you friended me and I thank you for your interest in my words.
But here's a thought: why not take this opportunity to tell me a little something about yourself. Any old thing at all. Just so the next time I see your name I can say: "Ah, there's so and so...they listen in rapture to the love-music of she-turnips."
I'd love it if every single person who friended me would do this. Yes, even you people who I know really well. Then post this in your own journal and see what gems of knowledge appear.
Tell! Tell!
no subject
Date: 2007-12-22 02:24 am (UTC)Although I'm pretty much the same. Indecisive or uncaring, pretty much go-with-the-flow. I'm perfectly happy to leave event planning up to other people... Unless I've got strong opinions about exactly how something should go. :3
no subject
Date: 2007-12-22 02:29 am (UTC)You have any free time in the coming weeks? It would be nice to get together and actually meet you for once if you're interested.
no subject
Date: 2007-12-25 05:24 am (UTC)We could get together for coffee or something, sure, but I really have no idea when!
no subject
Date: 2007-12-25 05:54 am (UTC)My schedule for the rest of the month is actually WIDE open. All I'm doing is house-sitting until the 2nd. Except boxing day. So really, unless the GF is over visiting, I could be availiable to go on like 15 minutes notice. You could find me on AIM and poke me there or something :)